Huwebes, Setyembre 3, 2015


 
ARTICLE 4
 

10 trends schools should look at when adopting ICT


Personal computing

The trend in classrooms around the world is to provide an information device to every student and create learning environments that assume universal access to the technology. Classrooms in India too should prepare for the universal availability of personal learning devices, be it a personal computer (PC), laptop, or smartphone. 


Better content creation

The PC is a better enabler of good, solid content creation in terms of projects and assignments (designing, graphics and animation) as against other portable devices. 


Anytime, anywhere

All around the world, school systems are trying to provide students an opportunity to learn anytime, anywhere. This is owing to the increase in connectivity infrastructure and cheap and easily available portable devices. This trend requires a rethinking of traditional classes. Apart from hardware and Internet access, it requires the virtual presence of teachers, and/or opportunities for student-to-student learning and learning at one’s own pace. Smartphones are also contributing to this end. With their ability to multitask and serve as handy means of information, it is very likely that these devices will enable anytime, anywhere learning. 


Learning made personal

Education systems are increasingly investigating the use of technology to better understand a student’s knowledge base. After this, lesson plans are customized to address learning gaps as well as learning styles. 


Cloud computing

Applications are making their way off a device and on to a server that can be accessed from anywhere using the Internet. The implications of this trend for education systems are big; they will make cheaper information appliances available that do not require the processing power or size of the desktop. The challenge will be providing the connectivity to access information while on a cloud. 


Game on

Games are a tried and tested method to garner attention and interest. Technology-enabled interactive games with a focus on active participation, built-in incentives and interaction aim at stimulating the learner. 


Teacher-generated content

Teachers are constantly encouraged to both identify and create the learning resources that they find most effective in the classroom. Many online texts allow teachers to customize material for students. 


Smart portfolio assessment

The collection, management, sorting, and retrieving of learning-related data will help teachers better understand learning gaps and customize approaches. Tools are increasingly available for students to gather their work together in an online portfolio. Whenever they make an addition to any online service, it will appear in their personal portfolio, which can be both peer and teacher assessed. 


Teacher’s role

The teacher’s role is no longer just about being in the forefront of knowledge but, rather that of an instructional manager, who guides students through individualized learning pathways, identifying relevant learning resources, creating collaborative learning opportunities, and providing insight and support, both within the classroom and outside. 


Learning spaces

Schools, now, are also paying attention to the learning environment in order to foster collaborative, cross-disciplinary, student-center learning. Concepts such as better use of light, colors, and individual spaces for students and teachers are increasingly emphasized.

In conclusion, there is a need to create world-class content mapped to student learning across categories and made available to every student at the click of a button. Interactive learning systems, content ecosystem, proliferation of different access devices and evolving telecom infrastructure will ensure learning and skill development in tune with the demands of today’s world. These initiatives can potentially bridge the knowledge gap in students, capability gap in teaching, and overcome the issue of scalability in education.





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